Fredrik Wahrman

Tag: Mercury Mind Lite

Mercury Mind Lite sees the light of day

by edi on May.10, 2009, under iPhone development

Mercury Mind Lite was yesterday approved by Apple, late on friday evening I got the mail from Apple saying that it has been approved and is ready for sale =) Overall I’m really happy to have the Lite version out there, and I’m hoping that it will generate at least some additional sales for the full version, as I’m counting on the fact that the idea for the game is good, it’s only a matter of getting people hooked to it =) The only downside to this is that v1.1 of the full version hasn’t been approved so far, so my apologies to any of you out there who get the Lite version and then buy the full version (v1.0), first of all you’ll get a version that has a few bugs, but secondly it will also soon be updated and you will then lose all the words you’ve entered into the mind map so far (because I’ve updated the levels). In future updates I will try not to touch the original levels at all, so that they’ll remain the same then and no save games will be lost. I will however try to add more and more levels in each update, so that there’ll always be a good reason to get the update.

If anyone out there is interested, some stats on my path to riches and glory ;-)

Mercury Mind – 64 sales (12 days in the App Store)
Mercury Mind Lite – 34 “sales” (1 day in the App Store)

Get Mercury Mind: Mercury Mind in iTunes
Get Mercury Mind Lite: Mercury Mind Lite in iTunes 


Television Series Level

Television Series Level

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Mercury Mind 1.1 and Lite Submitted

by edi on May.03, 2009, under iPhone development

Last night I finally got the update to Mercury Mind submitted, version 1.1 is now under review and will hopefully be released within a week if the review process is as fast as it was for the first version.

v1.1 most important fix is that it should fix the memory problem that there was in 1.0, which caused the application to crash after a certain amount of time. (The crash comes after the app gets the second didReceiveMemoryWarning). What I at least learned thanks to this crash is that the Simulator does in fact allow you to test the memory warning behaviour by having a ready method for that in the Hardware menu, Simulate Memory Warning.

Other changes in v1.1:
- The levels have been tweaked, much new words have been added and the links have been tweaked.
- Notifications for level completion and level unlocks added, you will now be notified when you unlock a new level
- You can now see the lengths of the individual words in a long phrase, no longer just the total length of it. For instance, if there would be a phrase “Mercury Mind Lite” in the game it would show up (before being revealed ;-) ) as “——- —- —- (7+4+4)”
- Some graphical glitches with the UITextFields were fixed, they sometimes displayed a one pixel wide transparent line before the rounded parts, this was caused when I had both odd and even width UITextFields and then tried to centre the words at a certain coordinate. This has been fixed by making sure that the textfields are always of an even length.

After getting v1.1 done and submitted I then started work on the Lite version, which actually wasn’t that big of a project as I had already earlier thought it pretty much through, what would be included and what wouldn’t. So it was just a matter of making those needed changes and getting a new certificate from apple (since for the first app I hadn’t been smart enough of getting the com.doman.* certificate but instead a specific one). 


App Store Situation as of May 3rd

App Store Situation as of May 3rd

Hopefully after I’ve gotten these two new version out I’ll be able to try to somehow advertise my game a bit and submit it for reviews, as so far it hasn’t gotten that much attention (which I guess is a good thing considering it did contain a few bugs =)). Anyway, thanks to all, around 50 of you, who’ve already bought v1.0!

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